| A | fl::PointAffine | |
| angle | fl::PointAffine | |
| fl::PointInterest::angle(const Point &that) const | fl::Point | |
| fl::PointInterest::angle() const | fl::Point | |
| clear(const float scalar=(float) 0) | fl::MatrixAbstract< float > | [virtual] |
| column(const int c) const | fl::MatrixAbstract< float > | [virtual] |
| columns() const | fl::Point | [virtual] |
| cross(const MatrixAbstract &B) const | fl::MatrixAbstract< float > | [virtual] |
| detector | fl::PointInterest | |
| DetectorType enum name | fl::PointInterest | |
| displayPrecision | fl::MatrixAbstract< float > | [static] |
| displayWidth | fl::MatrixAbstract< float > | [static] |
| distance(const Point &that) const | fl::Point | |
| distance() const | fl::Point | |
| dot(const MatrixAbstract &B) const | fl::MatrixAbstract< float > | [virtual] |
| duplicate() const | fl::Point | [virtual] |
| elementMultiply(const MatrixAbstract &B) const | fl::MatrixAbstract< float > | [virtual] |
| frob(float n) const | fl::MatrixAbstract< float > | [virtual] |
| Harris enum value | fl::PointInterest | |
| homogenous(float third) const | fl::Point | |
| homogenous(float third, float fourth) const | fl::Point | |
| identity(const float scalar=1.0) | fl::MatrixAbstract< float > | [virtual] |
| Laplacian enum value | fl::PointInterest | |
| normalize(const float scalar=1.0) | fl::MatrixAbstract< float > | [virtual] |
| operator *(const MatrixAbstract &B) const | fl::MatrixAbstract< float > | [virtual] |
| operator *=(const MatrixAbstract &B) | fl::MatrixAbstract< float > | [virtual] |
| operator *=(const float scalar) | fl::MatrixAbstract< float > | [virtual] |
| operator!=(const MatrixAbstract &B) const | fl::MatrixAbstract< float > | [inline] |
| operator()(const int row, const int column) const | fl::Point | [inline, virtual] |
| operator+(const MatrixAbstract &B) const | fl::MatrixAbstract< float > | [virtual] |
| operator+=(const MatrixAbstract &B) | fl::MatrixAbstract< float > | [virtual] |
| operator-(const MatrixAbstract &B) const | fl::MatrixAbstract< float > | [virtual] |
| operator-=(const MatrixAbstract &B) | fl::MatrixAbstract< float > | [virtual] |
| operator-=(const float scalar) | fl::MatrixAbstract< float > | [virtual] |
| operator/=(const float scalar) | fl::MatrixAbstract< float > | [virtual] |
| operator<(const PointInterest &that) const | fl::PointInterest | [inline] |
| operator==(const MatrixAbstract &B) const | fl::MatrixAbstract< float > | [virtual] |
| operator[](const int row) const | fl::Point | [inline, virtual] |
| Point() | fl::Point | |
| Point(float x, float y) | fl::Point | |
| Point(const MatrixAbstract< T > &A) | fl::Point | [inline] |
| Point(std::istream &stream) | fl::Point | |
| PointAffine() | fl::PointAffine | |
| PointAffine(const Point &p) | fl::PointAffine | |
| PointAffine(const PointInterest &p) | fl::PointAffine | |
| PointAffine(std::istream &stream) | fl::PointAffine | |
| PointAffine(const Matrix< double > &S) | fl::PointAffine | |
| PointInterest() | fl::PointInterest | |
| PointInterest(const Point &p) | fl::PointInterest | |
| PointInterest(std::istream &stream) | fl::PointInterest | |
| projection() const | fl::PointAffine | |
| read(std::istream &stream) | fl::PointAffine | [virtual] |
| rectification() const | fl::PointAffine | |
| region(const int firstRow=0, const int firstColumn=0, int lastRow=-1, int lastColumn=-1) const | fl::MatrixAbstract< float > | [virtual] |
| resize(const int rows, const int columns=1) | fl::Point | [virtual] |
| row(const int r) const | fl::MatrixAbstract< float > | [virtual] |
| rows() const | fl::Point | [virtual] |
| scale | fl::PointInterest | |
| sumSquares() const | fl::MatrixAbstract< float > | [virtual] |
| Unknown enum value | fl::PointInterest | |
| weight | fl::PointInterest | |
| write(std::ostream &stream, bool withName=false) | fl::PointAffine | [virtual] |
| fl::MatrixAbstract< float >::write(std::ostream &stream, bool withName=false) const | fl::MatrixAbstract< float > | [virtual] |
| x | fl::Point | |
| y | fl::Point | |
| ~MatrixAbstract() | fl::MatrixAbstract< float > | [virtual] |